Maya에서 addattr로 dynamic attribute를 compound 형식으로 만들고 나서, deleteattr로 지운 뒤, 다시 같은 이름의 dynamic attribute를 addattr로 생성하면 다음과 같은 error가 발생하며 실패하게 된다. Too many…
MItMeshPolygon::getArea does not work in World Space. The Object Space area is always returned. Workaround Use MItMeshPolygon::getTriangles to get the triangles in World Space; then…
nVidia control panel => global => Threaded Optimization: OFF
[bad usage] particle -q -attribute position -order 7; // Error: No object matches name: position // [good usage] particle -attribute position -order 7 -q particleShape1;…
Very simple maya command plug-in code. #include #include #include #include class test : public MPxCommand { public: virtual MStatus doIt ( const MArgList& ); static void* creator()…
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