Lecture

<Mathematics>

Math., Physics, and Computer Graphics

Pythagoras Theorem

Barycentric Coordinates

Matrix

PDE to Ax=b

How to solve Ax=b

Vector Space

Gram-Schmidt Process

Eigenvalue Decomposition

PCA (Principal Component Analysis)

Least Squares

Derivatives

초등 수학 개념 정리

 

<Computer Graphics>

Color

Transformation Matrix

Rotation

Orthogonal Projector

Tessellation

Collision Detection

Noise

Shape Matching

As-Rigid-As-Possible Deformation

 

<Simulation>

A Boundary Condition Capturing Method for Multiphase Incompressible Flow

Introduction to Lattice-Boltzmann Method

Fluid Simulation For FX Artists

All About Volume for Houdini Artists

Stable Fluids

Level Set Method

FFT Ocean

Numerical Time Integration

Cloth Simulation

Maya 2017 Bifrost Liquid

 

<Rendering>

RenderMan for Artist 01 – RenderMan Architecture

RenderMan for Artist 02 – .rib file Architecture

RenderMan for Artist 03 – Let’s shade a sphere.: “Flat” to “Plastic

RenderMan for Artist 04 – Shader Examples on the Web

RenderMan for Artist 05 – Ri Filter Plug-in

Photorealistic Rendering 1 – Rendering Algorithms

Photorealistic Rendering 2 – Radiometry

About Marschner Model

RenderMan and Katana

 

<Programming>

Maya Programming for 3D Graphics

Static/Dynamic Library

Alembic

OpenGL & GLSL

How to create Visual Studio Project for Maya Plug-in

Maya Bifrost SDK

 

<Data Structure>

Sparse Matrix

 

<Deep Learning>

Let’s Learn Deep Learning with TensorFlow

 

<Houdini>

Houdini for Beginners

Houdini 16 Ocean

Houdini 16 FLIP

Houdini 16 Pyro

 

<Drone & Aerial Photogrammetry>

Drone

Aerial Photogrammetry

 

<System>

Linux for Beginners

RPM (Redhat Package Manager)

 

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